stellaris war goals. My goal is to survive a 5x crisis at year 2300-2350 Grand Admiral. stellaris war goals

 
My goal is to survive a 5x crisis at year 2300-2350 Grand Admiralstellaris war goals  DuderWar Score and "defender war goals"

6. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. -must first ask in diplomacy screen, then you have 1 year to declare war. Diogenes_of_Sparta • Specialist • 2 yr. The first is to go find their buddies and show them who is boss. Report. Total wars are restricted to certain paired war goals, meaning that if one side has one goal, the other side automatically uses the paired one. a neighboring empire declared war on me, I selected Bring into the Fold as my wargoal even though I just wanted 3 systems and knew I probably wouldn't actually achieve the war goal cause i didnt feel like slogging through all their systems (plus they were at war with someone else, might screw with the Acceptance. 3. I am bordering the hostile empire and I do have a space lane connecting me to his space but all of the war goals are greyed out. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. The Stellaris war goals system effectively says that those two types of war are completely different, in ways that are not apparent to the player because the differences lie beneath the layer of abstraction that the game applies to reduce micromanagement. When I hover over the Achieve War Goals acceptance in the war UI it states "Humiliate Wargoal -25". #13. Try to hover your mouse at Enforce your demand in war panel. DLC. Making Barbaric Despoilers and Nihilistic Acquisition worth it! Faster Plunder wars, better raiding mechanics and a new retaliation war goal. Occupy those systems completely. If you don't do it, then you'll have no wargoals at all. For an Empire to start a war, it needs a Casus Belli – a reason to declare war. EvolProdigy Mar 12, 2017 @ 6:00pm. dannypockets Jul 13, 2018 @ 9:46pm. You have one year to set wargoals, if you don't then when the war is over you get nothing. the humiliate wargoal just has a super low surrender penalty and a relatively light cost for the loser. I would agree with Stellaris allowing you to take stuff outside of your wargoals, considering that there is no web of feudal relationships holding you back from making other. I defeated all of their fleets and occupied every system/planet of the guy in trying to vassalize. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I can only use ideology war goals at the moment nothing else I want to be able to use claim war goals but don't have the option. In case of total war the war ends with whatever each side has at the moment of the status quo. Quick Overview The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. R5: Me and a friend both play Determined Exterminators. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. Ok that makes sense , i Haven’t captured every thing I. Thank you. Find out the different types of wargoals, such as subjugation, paired, and claims, and their effects on the warfare system. DuderWar Score and "defender war goals". those are considered part of your war goals, you have to fully occupy the systems your ally also claims, ie take both the starbase and occupy every planet in the system(s). What gives?Click on the “Contacts” tab on the left side of the screen (or press F1) Find the Empire you want to wage war on. Click the checkbox again and then close the tweak window. Jul 10, 2016;. Some of the goals fell in the War outline under their empire's name, some under my empire's name. maj 2016 kl. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". This can help tip the scales for weaker empires to last longer or potentially make a comeback. It is literally impossible to keep this vassal. You declare war for a specific reason - your War Goal, such as "I want this planet," or "I want to liberate those planets," or "I want to enslave. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. A Xenophobe FE tried subjugating me, and although I had claims on their systems I couldn't declare an war goal. The enemy loses all of its influence and gets penalties to influence gain and happiness for 10 years. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There are definitely situations, such as with the Devouring Swarm, where the war rules don't make sense though. That's fine, time to pull out the easily accepted Status. surrender (enemy id) Type what is above and it will show the targets wars and give the war ID. , 8:36 It has never been easier to set expanded war goals if you are a war like race but it has to be geared up reasearched and enabled. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. Surrender? They go free. 2017. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. Random tech. Vassalisation war goal doesnt even appear. I invaded his territory with a strong fleet and took (and claimed) a bunch of his systems, bombarded two of his colonies to 100% devastation, and defeated a ton of his fleets that were around 15k fleet power or higher. In the case of a "total war" war goal, you will only ever be able to manage a "status quo", however systems will transfer immediately on occupation, rather than waiting for the war. run. First of all, my allies and I have gone to war against another alliance with the goal of "liberating" a bunch of their planets. Basically, a status quo says that if. assimilators have a total war casus belli and other empires get a containment/end threat one against you. It can give limited help ok but not massive invasion with serious fleet loss. The attacker does not get ticking warscore at all, space battles outweigh planetary occupations (sucks if you can only get one spacebattle out of your enemy), the capitol is just another. Stellaris War Goal IDs. ago. To get around this, Connection of systems is a hard blocker on what you can choose. You can even keep a few one world tributaries around as punching bags and influence pinatas - declaring a "Humiliate" war goal on them every decade to get the 100 influence. Ideology war swaps them to being like you (Government type, Ethics, Civics). Nothing else changes about the war. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. This has just been frustrating. jay Jan 8, 2019 @ 1:18pm. Then a federation of 4 AI's with more than 2 times my fleet power declares war. BENFITS: You get a gift every atleast 20 years. You simply choose from a list of possible goals, where each one is listed with a certain cost. I play tall and use tributaries. #1. 4 update,. You could get dozens of planets in a single war that way. Stellaris is the wrong game for you. I'd love for those goals to be hidden and each act that supports said goal (i. I sent most my fleets and quickley crushed them but then they surrended and kicked all my fleets out of their system I was then unable to declare war them for 10 years. ago. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. In a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. Jump to latest Follow Reply. (during the war, no need to spend influence). You can add claims during the war to capture additional systems, though making claims during an offensive war is more expensive than during peace or a defensive war. If you go to the war tab you can see what is keeping war goals high. Stellaris Casus Belli & War Goals - Road To Glory - YouTube 0:00 / 11:50 • Intro Stellaris Casus Belli & War Goals - Road To Glory Montu Plays 129K subscribers Join Subscribe. The AI attacked me, and I selected a humiliate war goal. the claim system is too expensive and broken. Occupied system doesn't meant you will get it after the war ends. Not as my subjects. 3) Even if I declare a claim to the race Cormathani Confederation, I can't declare war on them, because the SET WAR GOAL field is also empty. They send me some stupid war goals, but I just click whatever and start fighting. Whole damm universe declares war on me. You now own the system. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You want to draw out the war while taking over as many poorly. The planets is a big one, that means. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. But they can;t. dannypockets Jul 13, 2018 @ 9:46pm. Make your declaration. Learn how to start and end wars in Stellaris, a strategy game of galactic conquest and diplomacy. Idk about any mods, but I think OP wants a way to wage war for any relic, not just the galatron. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all. You do not (despite what you might think), require 100 warscore in order to end the war. The enemy loses all of its influence and gets penalties to influence gain and happiness for 10 years. On the war progress menu where you can see who is winning/losing and the war exhaustion. There re no claimed and unconquered planets (as shown in the war screen) There are claimed systems but i can not find them even in diplomatic map mode. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). Build discounted starbases. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. You have the perfect start. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. A fix would be to let you pick new war goals when you kick someone out from the war, but that would be highly exploitable. 3K Online. If your war goal is vassalization, when the AI accepts a status quo victory, all of their systems that you fully control but have not claimed will split off into a new vassal state. The effect that has varies based on your war goals. Words. They also determine the victory or loss conditions of war. Last edited by Fivealive007 ; Apr 5, 2020 @ 1:17am. pipo. ago. Well, now the tides have turned and I am ready to launch my war for independence. This command requires you to specify two empire IDs and the war goal as arguments. 17. If done by different players, whoever destroys the starbase will gain the system. -must be neighbor. I bombed every planet he had into a tomb world except his homeworld. Essentially, the issue is that the goals you set before a war are too. Well it depends. - War exhaustion that is represented as a percentage on the war symbol. 12 starbases (Unyielding + Starbase edict + first starbase tech) can provide 144 energy and 120 food, which can be used to buy all your early game minerals and enough food to employ 10. Invade a planet - You can bombard a planet, which as you described is what you did but after you've worn down the enemy army and. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Can't rebel against my overlord! I was vassalized by an AI empire, and at the time they were ahead of me in both science and military strength. There's a way to use Stellaris' ingame search option (press f, I think) and look for specific planets & systems. thank you #6. 3: Use a Colossus. Surrender means the other empire's goals are automatically granted. e. This is why I've become fond of the new impose ideology war goal lately. Find out how to choose your Wargoals, fleets, starbases,. Got dragged into a war by an ally. Elitewrecker PT Jun 16, 2018 @ 7:51am. Except when I try to declare war, there is a vote in the federation (hegemmon) that my overlord controls, and it. And the way it works is disgusting. Does anyone know why this happened?"hehoo me blow up holy world" with collosus, then it decides holy war and fucking destroys whoever blew up holy world. When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. There is actually something to be said for paying attention to the game giving you a red warning flag. Pay the cost. [deleted] • 2 yr. . Sohei 23. Once they have 50% of your researched techs they become a vassal. I understand them not wanting to make the game too complex with different rulesets like that, but saying I can't engage in diplomacy, but every empire still hates me, and i still have to formally declare war, and i can't seem to actually close my. Sohei 23. Paradox have proven in the past that this is the kind of stuff the yhave nailed down but within Stellaris it's surprisingly shallow. . Take unyielding tradition as your first tradition. Since the emperor receives privileges and protects everyone it makes some sense that he can't declare war on the members. #8. Name. if you capture the system it'll became yours immediately. One of the single most infuriating things about war in stellaris is the way shit breaks when an empire. So if you really really want the Gargantua system, but turtle Bros laid claim to it, you will want at least two claims to take it. use the "Play X" command. If status quo, make sure the enemy isn't occupying any system they have claimed either. ago. You don't have anything occupied. Elitewrecker PT Jun 16, 2018 @ 7:51am. -must be neighbor. Only if you have claims on them. It is currently working as intended. Offers new ways for [non-gestalt empires] to interfere in the internal politics of their adversaries through armed intervention, without taking them over entirely. Here are the patch notes for the Stellaris 3. · 5y. If you're superior to the scion, the FE will probably gift them a fleet. Even with a large populated galaxy only being able to war once every 10 years and only getting 1-2 pops a go its almost impossible to make good use of the raiding mechanic. Clicking the circle will give you a breakdown of how your current score is being calculated (I. Then you can integrate them quicker. Your enemy may have called in some allies to fight alongside them. In particular, it's really useful for when you're integrating vassals into your empire. I even went to deplomatic screen to see how many planets they have. Allies add way too goddamn much buffer against war goals! Fix it! So I decided to force vassalize my neighbor, who has been a pest to me all game until I started crushing everyone else with my fleets that are now approaching 100k each. Instead of getting very little in a status quo peace if you're unable to finish the job in a tributary of vassalize war, the impose ideology will make a brand new empire with everything you've taken over so far, and that empire will join your federation 100% of. Reset. Claims change hands as normal in EVERY type of war. Welcome to war goals and casus belli. It just means you don't need claims. Seems to only be a issue when you are in a federation. 11. The first mentioned country declares war. This is to stop pvp snowball and develope a sence of earnt traditions similar to other paradox games. You can also click on one of their star systems and this will send you to the Diplomacy screen. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?This is called a Cassus Belli, and the diplomacy window will display which empire have Cassus Belli on yours or other empires. So I just had my first war, and I'm a bit confused. Easy influence gain, and it prevents your tributaries from rebelling because of constant 10 year truce periods. None of my systems. The number should be somewhere between -100% and 100%. This can be used when declaring war to subjugate them into being a vassal. Thanks. But "occupation" indicator for the enemy shows this as 58% for unknown reason. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. The war goals I tried to choose were green and I would drag them over and they would snap right back to the left column. Big mean bunny. Generally, total wars are only effected by war goals that threaten the existence of one of the involved empires, or even their species. All I wanted to do was to play a game. Whole damm universe declares war on me. But that was back when the first patch for 2. Yes, they have enough fleets somewhere. emptiness Jun 20, 2018 @ 4:17pm When the target of your war is in one or more other unrelated wars, things get messy. Stellaris 50437 Bug Reports 30750 Suggestions 19128 Tech Support 2885 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 R ringwormGo to Stellaris r/Stellaris • by bluetundra123. The first method involves going to war with a target empire. There is a 25 point difference between the enemy accepting status quo vs "settle war goals", but in either case I get my claimed systems. If that strikes you. Subjugation is about being nice now, so its bad for belligerent empires. With tech booming, ANY. The AI tends to use these wargoals as well, although I am still ironing out some details there. No influence gain, or penalty. The FE won't accept it because it's a -1000 acceptance that can't. Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. Stellaris used to show wargoals for wars you weren't involved in, but it stopped for some reason. Surrender results in the loser shifting ethics, civics, authority, etc. This game needs a combat system like Hoi 4 lite with some basic logistics system, a better representation of occupied territory (the amount of times I have gotten lost with which systems I "fully" occupy or not is astounding. 2. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. Originally posted by Tree Diagram: Start small, you won't win the entire war in a single war (wierd I know but that's paradox for you) so instead make each war a minor victory with small gains consistently over time leading to the win. . We are early to mid game. But def. you set your goals at the start of the war, if they surrender then they are giving you your goals. Edit: Oh I figured it out, when a awakened empire tries to subjugate you you automatically use the Contain war goal on them which instantly marks their territory as yours as soon as you take it. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. Now you can only guess at it based off the name of the war. Discover how to use strategic resources, edicts, and war doctrines to win or survive in the galaxy. But "occupation" indicator for the enemy shows this as 58% for unknown reason. This is hard to do without conquering every bit of the enemy space. In an offensive war, I have occupied every system and planet. 2240 complete Ecumenopolis. There are a few different ways to create vassals in the game. This way the guy joining the war will either have his occupation count towards your war goals or allow his garrisons to be routed by your forces. The war goal should be fluid until the very end, whether that means I'm sueing for peace or taking half an empire. I couldn’t find it in the wiki, but it appears that the maximum war acceptance is -200 for war goal and surrender and you can get +100 for war exhaustion, +50 for relative strength and +50 for occupation. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. Reagarding your screenshoot, you already at victory, click achieve war goal button with green tick and force your victory by clicking send offer button. More flexible treaties: War goals are quite frustrating in Stellaris. This way the guy joining the war will either have his occupation count towards your war goals or allow his garrisons to be routed by your forces. 2230 1k research. You can set them in the war screen. It is compatible with all other mods as it only adds new files. When one side reaches 100% war exhaust a timer starts, after 2 years a status quo can be forced. In many 4x strategy games,. Achieving war goals for multi empire wars I know this is a common complaint but I really hate how hard it is to achieve war goals when taking on multiple empires. surrender_acceptance = <int> – Determines AI surrender acceptance. Thread starter giovdb; Start date May 3, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Also notice at the bottom middle how the status quo peace option states that "war goals are disregarded and both sides seize occupied claims. When you go to declare war, you can hit "invite attackers" toward the bottom of the declare screen. Originally posted by Yxklyx:Claimed systems are White in their name-bars. Depending on circumstances you might not need to push into (native) slaver territory or even win the war against them, per se, as long as your war with the Sathori ends before your war with the slavers (and at a time when you have control of all the Sathori territory that you want to gain). ”. :- (Or in diplomacy's case, just actually being added to the game in the first place. Tributary war goal. You must be missing a system. Once again, every planet and system is occupied by me. It indicated that I would gain the claimed system, plus the influence for humiliation, and my enemy would recieve the penalty for humiliation. By default, the game will automatically generate ship designs for you. 1. So if you asked them to stop slavery, once you reached the required war score the loser will switch the slavery policy to prohibited. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". They´ve tried to implement a similar system in stellaris but with FAR LESS depth. But then after the third resounding rejection MSI came knocking from the opposite side of the galaxy and instantly declared war. In eu4 u have humiliation, take land, force vasalization, trade dispute, embarge and many more war goals fair enough stellaris also has these but what about making me able to go to war just to say hey give me X amount of a resource ? or hey give me this tech why cant i go to war with a another empire not to take land but to say to. You do not (despite what you might think), require 100 warscore in order to end the war. It will show you whose war goal is what. It is compatible with all other mods as it only adds new files. At least for 10 years. which they could not prosecute because they were on the other side. Edit: lol, I'm the person who posted to solve my own. As well as encouraging the spectrum of playstyles Stellaris is otherwise. When an AI empire is about to declare war it. Big buff for Megacorps. -must be superior in relative power. This ownership is permeant (until reconquered). I'm a few hours into my first game as the common wealth of man and I want to go to war with a weak neighbour. Seaghauwn Aug 11, 2018 @ 8:15am. 1 Answer. #8. You have now effectively used the ignore truce cheat that many seem to struggle to make work, the same can be done for many of the cheats people. Hover over the "achieve war goals" button to see what affects it. Depends on the war goal. Simply bring up diplomacy with your enemy and select your single wargoal. In my current singleplayer run a neighbour of mine invited me to a war. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. In Stellaris war exhaustion is calculated against all participants. You get numerous benfits and a few downsides. You don't even need to build it in the first place, as the Colossus and Total war CB are separate traits of the Colossus perk. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. File should be placed in the root. View community ranking In the Top 1% of largest communities on Reddit. Once you control a system (by removing the starbase and (if necessary) occupying the planet with ground forces, it is yours. Both the empires are authoritarian, but mine is fanatic spiritualist and the opposite fanatic materialist. . Wars are how mid-game and end-game borders are usually drawn. A searchable list of all war goal codes from Stellaris. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. If my war goal is NOT assimilation, then I don't get the territory as I go. rules pretty harsh now: -must have domination tradision. You just need 51% occupation to get the needed 51 points. More information is needed for any kind of. Depends on a lot of factors. When you declare war on a country that's already at war, you should be required to declare a position in the existing war, either as an ally to one side or as an enemy to both. You will be presented with many options as demands, and “Vassalize” is one of the options. the nature of war has evolved from the CK2 model). Once you choose an attacker to invite, they'll be on the list on the right, with you, and available to drag various war goals to. 60 results. It's time for WAR! It's part 7 in MaxTheCatfish's Stellaris Beginner's Guide for 2023 - this time all about how to prepare for war in Stellaris, how to deal. i didnt think of it at the time so that is the answer but is there an easier way, like a list some where?Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Showing 1 - 15 of 44 comments. ThePromethian. 2 (5781) (previous version to current beta) and my friend is unable to declare war because he has no wargoals as in the list of war goals is empty. They have one allie. First thing to note is that if the AI has less than 100% war exhaustion and hasn't yet achieved all its war goals, it will continue to fight on regardless of any other circumstances. Dsingis • 7 yr. There are alternate way to full annexation without the need to claim which is vassalization, pick domination tradition to make this war goal available. Everything would go to the FE and you'd have nothing left, losing the game instantly. You get bonus influence from them surrendering if you choose the humiliate war goal. Kulzar. MJim. You can set out to vassalize them which makes them. I understand them not wanting to make the game too complex with different rulesets like that, but saying I can't engage in diplomacy, but every empire still hates me, and i still have to formally declare war, and i can't seem to actually close my borders to people is pretty annoying. That's why I wasn't getting the territory as I conquered it. That all seems to be working from a player perspective but is there something else i need to do to make the ai use the new goal? I asked on r/StellarisMods as well, just posting here for visibility. In total war anything you lose, or take will be instantly lost, or taken. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. but war still gives enough rewards from systems and habitable planets that it's possible to build an insurmountable lead quite quickly. Meewec Jan 8, 2019 @ 1:07pm. Exactly 0%. According to the wiki, the only requirements should be a) Liberation Wars war philosophy, and b) non-gestalt empire. "The Great Irassian Conflict" is probably conquest or animosity. 2. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. R5: Commonwealth of Man is my neighbor and was formerly in a Defensive Pact with my Empire. Why is that same system in Stellaris? This is a game about conflict between huge space-faring empires with different ethics that sometimes even involve purging entire populations from planets. Status quo effects do not include the. You can set them in the war screen. A war goal is not something you have to achieve in order to win the war, but rather an effect that will happen as a result of winning the war. Novel War Goals - completely new wargoals [ENG/GER] This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. Rinse and repeat. A war of conquest simply reduces the threat penalty you get from siezing systems. This command allows for the. Last edited by Garatgh Deloi ; Mar 22, 2020 @ 3:37pm. However, it literally seems impossible without the ability to claim systems because of pacifist. 1 comment. My empire is an Ascended Empire but opposite empire is simply a country of its own, no federation or anything special. This leaves me at 0 so AI won’t accept. Peace was never an option. You have a. #1. )To check your war score, there should be a little round circle in the bottom right. You have two options. " If you're REALLY strong, you may even see fallen empires as "inferior". You also have to deal with any allies they have and they count towards war goals as well. Containment (End Threat) and Purification (Cleansing) are such a pair. (which is not part of the war) Now I'm stuck in a war with a 100% score and a war goal I can't. the defender's war goals are met, whatever war they might have fought. Related Topics. My bench mark timelines are. Best. Stellaris Dev Diary #318 - Announcing Astral Planes. 1. They decided to get pissy, so we are now rivals with shared borders. Which means; propose them to become a vassal, protectorate or whatever option you have. In usual wars, one can't include systems in war goals that are not claimed. Depends on a lot of factors. If you capture high value targets like their capital, main shipyards or wonders, that should be worth a lot more than your average system or colony. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I mean the acceptance in the war menue, where you have the button for status quo, surrender, force wargoal (i play it on german, idk how it's called in english). 18. Thanks, I know this. Runs the specified file with list of commands. If they're in a federation as you said, you'll likely have to occupy all of them, and some of their ally's territory as well. r/Stellaris. You just have to check claims on the map. Idk why you were expecting that to work. It isn't really that big of a deal, it only really is if you're not doing well in terms of happiness though.